Vengeance is a unique play on the classic board game Risk. Vengeance has been optimized for rapid expanse, reinforcement, and generation of new armies for your empire. Earn bonus armies by holding continents and defeating opponents.
In this game you can discover your own strategies to best counter Vengeance’s four AI personalities. Risk your armies, go offensive, or build massive defenses. Play single maps, campaign mode, or compete for the top rank in the 24 hour leader board. If you feel you need more challenge, add Fog of War and play test your skill without being able to see deep behind enemy lines!
Vengeance Pro includes dozens of maps (27 maps currently), Ad-Free Play, campaign mode, leader board, and resume previous game. Maps include special Holiday maps.
Players always enjoy playing. Vengeance is coded using the java random number generator. If you can’t stand loosing a dozen rolls in a row, please turn off the simple dice roll and turn on the loosing streak midigation which stacks the odds attempting to avoid winning or loosing streaks. Eventually, developers will be adding a battle log that you can scroll back through to see just how bad or good your random luck has been.
In game, each player is given one army to place one at a time to set up the board. You are given 3 armies to start each turn. You as the human have the advantage and get to go first. Attack winner is determined by random number generator giving 50/50 chance on first attach. To help mitigate loosing or winning over and over, every loss ups the dice roll to give a 10% advantage on the next roll. This stacks up to 3 times in attempt to avoid long streaks. This option can be enable or disabled in the settings. In addition, a 5% defender initial advantage can be enabled or disabled in the settings. Army size also helps during the attack. For every army that you have over the other army, you are given a 2% advantage. This army advantage is also controllable from the settings.
Vengeance is not a Risk clone. I created a game that would be quicker pace than Classic Risk. I wanted a game that could be picked up and played in 5 minutes here or there without dedicating too much time as most devices will be phones. Risk gameplay between strong opponents could take longer than a mobile battery might last.
Please continue to email me with suggestions and comments. Thanks for the all the current feedback and helping to shape the game!